从 0 设置 Flutter/Dart+Rust 环境
This documentation is archived, though technically still correct. Have a look at integrating with existing projects chapters for a more detailed demonstration.
I suggest that you can start with the Flutter example first, and modify it to satisfy your needs. It can serve as a template for new projects. It is run against CI so we are sure it works.
Indeed, this library is nothing but a code generator that helps your Flutter/Dart functions call Rust functions. Therefore, "how to create a Flutter app that can run Rust code" is actually out of the scope of this library, and there are already several tutorials on the Internet.
However, I can sketch the outline of what to do if you want to set up a new Flutter+Rust project as follows.
Step 1
Create a new Flutter project (or use an existing one). The Dart SDK should be
>=2.14.0
if you want to use the latest ffigen
tool.
Step 2
Create a new Rust project, say, at directory rust
under the Flutter project.
Step 3
Edit Cargo.toml
and add:
[lib]
name = "flutter_rust_bridge_example" # whatever you like
# notice this type. `cdylib` for android, and `staticlib` for iOS. I write down a script to change it before build.
+ crate-type = ["cdylib"]
Step 4
Follow the standard steps of "how iOS uses static libraries".
- In XCode, edit
Strip Style
inBuild Settings
toDebugging Symbols
. - Add your
lib{crate}.a
toLink Binary With Libraries
inBuild Phases
. - Add
binding.h
toCopy Bundle Resources
. - Add
#import "binding.h"
toRunner-Bridging-Header
. - Last but not least, add a never-to-be-executed dummy function in Swift that
calls any of the generated C bindings. This lib has already generated a dummy
method for you, so you simply need to add
print("dummy_value=\(dummy_method_to_enforce_bundling())");
to swift file'soverride func application(...) {}
, and this will prevent symbol stripping - especially in the release build for iOS (i.e. when building ipa file or releasing to App Store). Notice that, we have to use thatdummy_method_to_enforce_bundling()
, otherwise the symbols will not maintain in the release build, and Flutter will complain it cannot find the symbols.
Step 5
Lastly, in order to build the Rust library automatically when you are building Flutter, follow this tutorial.